package com.example.dynamicfragment; import android.app.Activity; import android.app.Fragment; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; public class Fragment1 extends Fragment { // Called when the Fragment is attached to its parent Activity. @Override public void onAttach(Activity activity) { super.onAttach(activity); // TODO: Get a reference to the parent Activity. Log.d("Fragment 1", "onAttach"); } // Called to do the initial creation of the Fragment. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //// TODO: Initialize the Fragment. Log.d("Fragment 1", "onCreate"); } // Called once the Fragment has been created in order for it to // create its user interface. @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // TODO:Create, or inflate the Fragment's UI, and return it. // If this Fragment has no UI then return null. Log.d("Fragment 1", "onCreateView"); return inflater.inflate(R.layout.fragment1, container, false); } // Called once the parent Activity and the Fragment's UI have // been created. @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); // TODO: Complete the Fragment initialization Ð particularly anything // that requires the parent Activity to be initialized or the // Fragment's view to be fully inflated. Log.d("Fragment 1", "onActivityCreated"); } // Called at the start of the visible lifetime. @Override public void onStart() { super.onStart(); // TODO:Apply any required UI change now that the Fragment is visible. Log.d("Fragment 1", "onStart"); } // Called at the start of the active lifetime. @Override public void onResume() { super.onResume(); // TODO:Resume any paused UI updates, threads, or processes required // by the Fragment but suspended when it became inactive. Log.d("Fragment 1", "onResume"); } // Called at the end of the active lifetime. @Override public void onPause() { super.onPause(); // TODO:Suspend UI updates, threads, or CPU intensive processes // that don't need to be updated when the Activity isn't // the active foreground activity. // Persist all edits or state changes // as after this call the process is likely to be killed. Log.d("Fragment 1", "onPause"); } // Called to save UI state changes at the // end of the active lifecycle. @Override public void onSaveInstanceState(Bundle savedInstanceState) { // Save UI state changes to the savedInstanceState. // This bundle will be passed to onCreate, onCreateView, and // onCreateView if the parent Activity is killed and restarted. Log.d("Fragment 1", "onSaveInstanceState"); super.onSaveInstanceState(savedInstanceState); } // Called at the end of the visible lifetime. @Override public void onStop() { super.onStop(); // TODO:Suspend remaining UI updates, threads, or processing // that aren't required when the Fragment isn't visible. Log.d("Fragment 1", "onStop"); } // Called when the Fragment's View has been detached. @Override public void onDestroyView() { super.onDestroyView(); // TODO:Clean up resources related to the View. Log.d("Fragment 1", "onDestroyView"); } // Called at the end of the full lifetime. @Override public void onDestroy() { super.onDestroy(); // TODO:Clean up any resources including ending threads, // closing database connections etc. Log.d("Fragment 1", "onDestroy"); } // Called when the Fragment has been detached from its parent Activity. @Override public void onDetach() { super.onDetach(); Log.d("Fragment 1", "onDetach"); } }