package com.example.cube2GLDem; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; public abstract class AbstractCubeRenderer implements Renderer { private float mCubeRotation=45; public float getmCubeRotation() { return mCubeRotation; } public void setmCubeRotation(float mCubeRotation) { this.mCubeRotation = mCubeRotation; } @Override public void onSurfaceCreated(GL10 gl, javax.microedition.khronos.egl.EGLConfig config) { gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // gl.glTranslatef(0.0f, 0.0f, -5.0f); // gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); draw(gl); gl.glLoadIdentity(); mCubeRotation = 45f; } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 100.0f); gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } protected abstract void draw(GL10 gl); }