package com.example.cube2GLDem; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; public class CubeRenderer extends AbstractCubeRenderer { private FloatBuffer mFVertexBuffer; private FloatBuffer mFColorBuffer; private ByteBuffer mIndexBuffer; public CubeRenderer(Context context) { float vertices[] = { -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }; float colors[] = { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); //1 float= 4 octets vbb.order(ByteOrder.nativeOrder()); mFVertexBuffer = vbb.asFloatBuffer(); mFVertexBuffer.put(vertices); mFVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length * 4); //1 float= 4 octets cbb.order(ByteOrder.nativeOrder()); mFColorBuffer = cbb.asFloatBuffer(); mFColorBuffer.put(colors); mFColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } //overriden method public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mFColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } }